AI Insights · Timothy · April 2023
Top 5 Ultracasual Games Performance in Africa in Q1 2023
In Q1 2023, the top 5 ultracasual games on a unified platform in Africa showcased varied performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower reveals intriguing trends.
In the first quarter of 2023, the top five ultracasual games on a unified platform in Africa demonstrated diverse trends across downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data.
Jelly Dye:Satisfying ASMR Game from AI Games FZ exhibited fluctuating weekly downloads, starting strong with approximately 50K in late December, dipping to around 2.3K in mid-February, and rebounding to 15K by the end of March. The game saw a steady increase in weekly revenue, peaking at $132 in late February, and maintained a stable active user base, rising from 37.5K to over 30K by quarter's end.
World of Slime Simulator Games by Solid Apps INC showed a remarkable spike in weekly downloads, jumping from 3.7K in late December to a high of 21.9K in early March. Weekly revenue remained relatively stable, fluctuating between $63 and $123. Active users saw significant growth, peaking at 28.3K in early March before settling at around 10K by the end of the quarter.
Draw it from Kwalee Ltd maintained a consistent download rate, with a notable increase from 4.2K in late December to 6.9K by the end of March. The game’s weekly revenue varied, reaching a high of $91 in late December and stabilizing around $86 by the quarter's end. Active users grew from 8.3K to approximately 12.7K over the quarter.
Slime it: Slime Game Simulator by Slime4Fun experienced modest revenue growth, peaking at $91 in the final week of March. The game’s weekly active users slightly decreased, from 301 in late December to 249 by the end of March. However, the downloads were minimal, with occasional spikes.
Antistress - Relaxing games by Moreno Maio saw impressive weekly download numbers, consistently staying above 59K and reaching over 102K in late January. Revenue fluctuated, peaking at $74 in late January. The game maintained a strong active user base, averaging around 440K users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.